Infection

Play as a Smiler

Grab, drag into white light, and use Speed, Iron, Overseer, and Endangered without guessing at health bars.

Play as a Smiler

Grab, drag into white light, and use Speed, Iron, Overseer, and Endangered without guessing at health bars.

A Smiler wins by converting humans before they lock the fortress. Your head tracks the nearest living human, which works as a rough compass. You cannot sprint on command, but your walk speed is already faster than a human run.

How infection sticks

Grab with empty hands, then either drain the human or walk them into white Infecting Light. Other humans can strike you to break the hold. A Knife, Handgun, Shotgun, or Hatchet can free the victim from your side of the animation as well. Iron Potion is the counter to Knife and Hatchet escapes. Endangered status, when Smilers are about 20 percent or less of the server, is also described as immune to Knife escapes, with a red aura and about 200 health.

Health numbers in public writeups do not fully agree. The Iron Potion description treats an unbuffed Smiler as 100 health and the potion as 110. A controls guide says Smilers have about 10 percent more base health than humans, and a Bat guide cites 110. Trust the bar on your screen if it is visible.

Mutations you can actually use

  • Speedy: a Speed Potion on infection, or picked up on a map. Drinking it adds about 50 percent walkspeed, a yellow glow, and cuts 30 maximum health. The buff lasts that life. A human who drinks Speed or Jump becomes a Smiler first.
  • Jumpy: Jump Potion, green glow, about 60 percent more jump power, same 30 health cut.
  • Overseer: a large head and markers for humans and Smilers. The big head remains if Swamp water cures you.
  • Taser: a chance on infection. One use, stuns a human and deals some damage. It is not a human weapon.
  • Endangered: automatic when your team is small. Red aura, more health, Knife immunity. Invisibility does not remove the aura.

These mutations can stack. An Overseer who also drank Speed is a different problem from a normal grabber.

Cure and death

Dying sends you back to spawn as a human. Swamp of Sadness water cures you in the main mode, restores the human weapons you had, and removes Smiler tools such as the Taser. A Giant who touches that water dies instead of being cured. Elimination does not spawn the swamp or Crossriver, so an infection there lasts the round.

Practical loop

  1. Grab isolated humans near white light so a failed drain still converts them.
  2. Drink Iron before you grab someone holding a Knife or Hatchet. The effect lasts about five minutes, drops speed from 18 to 17.5, and raises the health value used in that writeup from 100 to 110.
  3. Do not chase a Katana user across open ground unless you have Speed or a shortcut.
  4. If humans own the fortress, look for the interior button rather than beating on orange light.
  5. Save Giant Potion for a moment when curing water is not on the route. The Halloween update reworked the transformation and stomp, so older cooldown numbers are not repeated here.
FAQ

Frequently Asked Questions

What is the difference between white light and orange light?

White Infecting Light, usually from camera stands, turns a human into a Smiler. Orange Depressing Light kills Smilers and lets humans walk through.

How do I break a Smiler grab?

A Knife, Handgun, or Shotgun can be used while you are held. A Hatchet also breaks Giant grabs. Teammates can hit the Smiler. Iron Potion and Endangered status stop a Knife escape.

Are there Infectious Smile codes for free coins?

No active or expired reward codes showed up on public lists checked through October 2026, and the experience page does not list a code reward. Numbers such as 156228002 open the Raided Hideout safe only when the desk note asks for them.

Which items count for Obtained All Weapons In One Life?

Bat, Bottle, Knife, Handgun, Shotgun, Hatchet, Ice Potion, and Invisibility Potion, all at the same time, without dying. The Tommy Gun and the shop melees do not count.

How do levels work?

Points to leave your current level n equal 100n + 20. Those points are the same events that pay Smile Coins. The Tommy Gun requires level 10.