Survival

Survive as a human

Leave spawn with a Bat and Bottle, use orange Depressing Light, and pick a weapon that matches the chase.

Survive as a human

Leave spawn with a Bat and Bottle, use orange Depressing Light, and pick a weapon that matches the chase.

Stay human by denying grabs and Infecting Light, not by standing in the open with a short melee.

Leave spawn with two tools

Rob gives you a Bat and a Bottle. The Bat deals 10 damage, stuns for 1 second, and lasts 10 hits, with about 2 seconds between swings. The Bottle has 2 hits: the first stuns, the second ragdolls for about 1.6 seconds. One coin is awarded per connected hit on both weapons. A duplicate request is refused until the held weapon breaks.

Use the orange light

Depressing Light is the transparent orange barrier at spawn, in places such as Harpoon Hallway, and on the fortress wall. Humans pass through. Smilers die. Kite a chase back into that light when you are outnumbered. Do not treat every glowing block the same way. White beams from camera stands infect on contact.

Pick a main weapon for the job

Need Weapon Why
Free stun Bat 10 hits, 1-second stun, no coin cost
Outrun a Smiler Katana Shop price 1,000 Smile Coins; walkspeed 18 while held
Hit a camper in Infecting Light Spear 3,000 coins, 17 durability, long reach, 1 coin per hit
Break a normal grab Knife Map spawns, VIP, or a 15 Robux single-life copy
Delete a group up close Tommy Gun Level 10, map vaults only, about 300 damage in 3 seconds inside 30 studs

The Katana's normal hit is only 2 damage and almost no stun. Every 8 hits it glows and the next hit deals 10 damage with a 2-second stun. Pair it with the Bottle so you are not trading into a grab while you build that combo. Smilers are faster than a base human. Without the Katana, or a Jump or Speed mutation on the other team, you win by stun and doorways, not by sprinting.

Travel rules

  • Cross camera beams by walking around the projection, not through the white bricks.
  • In a pair, one player hits the moment a grab starts. A Bottle to the head or a Bat chain interrupts the drain.
  • Narrow rooms such as Volatile Facility punish standing under hanging containers. Use the upper bridges until they collapse, then the side conveyor, and do not stand in the lower puddle once the electrical boxes ignite it.
  • When the disaster gauge is nearly full, stop looting and return to spawn, the side street, or the fortress.

Hiding until the round ends is weak in Elimination because Overseer Smilers can mark humans. In the main mode, camping spawn can stall an infection, which is why the Everyone was Infected badge is described as hard. It also keeps you off the stages that hold better weapons.

FAQ

Frequently Asked Questions

What is the difference between white light and orange light?

White Infecting Light, usually from camera stands, turns a human into a Smiler. Orange Depressing Light kills Smilers and lets humans walk through.

How do I break a Smiler grab?

A Knife, Handgun, or Shotgun can be used while you are held. A Hatchet also breaks Giant grabs. Teammates can hit the Smiler. Iron Potion and Endangered status stop a Knife escape.

Are there Infectious Smile codes for free coins?

No active or expired reward codes showed up on public lists checked through October 2026, and the experience page does not list a code reward. Numbers such as 156228002 open the Raided Hideout safe only when the desk note asks for them.

Which items count for Obtained All Weapons In One Life?

Bat, Bottle, Knife, Handgun, Shotgun, Hatchet, Ice Potion, and Invisibility Potion, all at the same time, without dying. The Tommy Gun and the shop melees do not count.

How do levels work?

Points to leave your current level n equal 100n + 20. Those points are the same events that pay Smile Coins. The Tommy Gun requires level 10.