Stay human by denying grabs and Infecting Light, not by standing in the open with a short melee.
Leave spawn with two tools
Rob gives you a Bat and a Bottle. The Bat deals 10 damage, stuns for 1 second, and lasts 10 hits, with about 2 seconds between swings. The Bottle has 2 hits: the first stuns, the second ragdolls for about 1.6 seconds. One coin is awarded per connected hit on both weapons. A duplicate request is refused until the held weapon breaks.
Use the orange light
Depressing Light is the transparent orange barrier at spawn, in places such as Harpoon Hallway, and on the fortress wall. Humans pass through. Smilers die. Kite a chase back into that light when you are outnumbered. Do not treat every glowing block the same way. White beams from camera stands infect on contact.
Pick a main weapon for the job
| Need | Weapon | Why |
|---|---|---|
| Free stun | Bat | 10 hits, 1-second stun, no coin cost |
| Outrun a Smiler | Katana | Shop price 1,000 Smile Coins; walkspeed 18 while held |
| Hit a camper in Infecting Light | Spear | 3,000 coins, 17 durability, long reach, 1 coin per hit |
| Break a normal grab | Knife | Map spawns, VIP, or a 15 Robux single-life copy |
| Delete a group up close | Tommy Gun | Level 10, map vaults only, about 300 damage in 3 seconds inside 30 studs |
The Katana's normal hit is only 2 damage and almost no stun. Every 8 hits it glows and the next hit deals 10 damage with a 2-second stun. Pair it with the Bottle so you are not trading into a grab while you build that combo. Smilers are faster than a base human. Without the Katana, or a Jump or Speed mutation on the other team, you win by stun and doorways, not by sprinting.
Travel rules
- Cross camera beams by walking around the projection, not through the white bricks.
- In a pair, one player hits the moment a grab starts. A Bottle to the head or a Bat chain interrupts the drain.
- Narrow rooms such as Volatile Facility punish standing under hanging containers. Use the upper bridges until they collapse, then the side conveyor, and do not stand in the lower puddle once the electrical boxes ignite it.
- When the disaster gauge is nearly full, stop looting and return to spawn, the side street, or the fortress.
Hiding until the round ends is weak in Elimination because Overseer Smilers can mark humans. In the main mode, camping spawn can stall an infection, which is why the Everyone was Infected badge is described as hard. It also keeps you off the stages that hold better weapons.
